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anime_diva

Anime_diva

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Last online almost 7 years ago
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lugexd
lugexd @lugexd left a comment for Anime_diva
Apr 20, 17 at 9:34pm
both are still in beginning design phases honestly. so more like brain storming and trying to figure out what i want to do with each. though i do work on the art here and there. To answer about bugs/glitches. Well, bugs and glitches are a bit of a hard thing to find sometimes. No matter what, games will never be perfect. Its impossible to find all glitches and bugs. Problems with coding is, you add one thing, it can break another, fix one thing and it can break something else. not to mention, you can have a line of code broken by something that doesn't actually correlate or interact with in that line. it could be something from code in say lvl 3 affecting a code in lvl 6. and theres no telling why. You basically just bash it until you find a way around it, or a way to fix it. That being said, a lot of older games have less bugs/glitches than games nowadays, though thats primarily due to patches. Since patches can be made readily available now, verse then, companies often release games sooner than they should be because they can just implement a patch to fix it later. Other issues are, every console plays a game differently. And some bugs or glitches wont appear or show themselves until they're played by other people and on different machines. Theres also that engines back then couldn't calculate as well as they do now. So nowadays, when you find glitches where you fall through something, its usually because of bad collision by the artist, sometimes its still by the game not calculating it correctly. And when it comes to fixing glitches and bugs, most companies/teams break it down to this, if it breaks the game, is it prevelent to most players? no? put it low on the list, yes? put it high on the list. So bugs that may not happen to a lot of players, may not get fixed as fast, or even at all because not many people deal with it.
lugexd
lugexd @lugexd left a comment for Anime_diva
Apr 19, 17 at 7:13pm
I could imagine, I'd be scared to try too. And nope, virtual reality wouldn't really work well for it considering how i want it to play. And no not really, knowing how to make games really just gives you insight into why certain choices are made over others. Its like a peek behind the curtains if you will. You understand the makings, why certain things are done instead of others. And get the design choices. Thad being said, you also know at times there were better ways to handle a design element over what was chosen, and the like. When it comes to making games, its... actually not too complicated. Making a game isn't exactly difficult. Making a good game is. Its all about if the game is fun. Since thats the point by the end. You figure out what kind of game you want to make, the art style goes with that. And then you build off of it. How do you want the gameplay to go, whats the genre/subgenre. Is it a comedy, horror, horror-comedy, action. You want a fully fledged story and world? want it simple? whose your character? and whats their reason, or rather your reason for playing. Whats the goal by the end, and why do you have to go for that goal, what pushes the character/player. once all that is figured out, along with basic mechanics, you can break out into the smaller and more detailed aspects. sub characters, plots, even lore is technically apart of this. How many levels/areas you want. and so on and so forth. It takes a lot of time and patience to design a game for sure.
animekid
‍Animekid @animekid left a comment for Anime_diva
Apr 19, 17 at 5:57pm
Hey. Eh I've been better. You?
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